Among a group of **Faithful**, a small team of **Traitors** have been secretly chosen. Their mission is to build their fortune by murdering the Faithful and seizing their points. The Faithful must work together to identify and banish the Traitors through daily votes. Every decision has consequences. Can the Faithful unmask the villains before their team's points run out? Or will the Traitors deceive their way to victory? Trust no one. Question everything. Your survival depends on it.
Critical Rule: No Forwarding!
The bot's direct messages (DMs) contain secret information about your role. **Forwarding these messages is strictly forbidden.** Revealing your role by sharing screenshots or forwarding the bot's messages directly to any other player will result in immediate removal from the game by the admin. The spirit of the game is deception, not cheating.
How to Play
1.
Start a Game
An admin starts a new game lobby by typing /startgame in the chat.
2.
Join the Lobby
All players who wish to participate must type /join.
3.
Begin the Game
The admin types /begin to lock the lobby, assign roles and points, and start the first night.
The Game Cycle
The game alternates between phases with automated timers. Admins can use commands to override these timers. Click a stage for details.
🌙
Night Phase
☀️
Day Discussion
🗳️
Banishment Vote
Transition
Click a stage above to learn more.
Traitors' Arsenal & Divine Intervention
During the Night Phase, Traitors perform a secret action. However, a Faithful might be secretly protected.
🛡️
Divine Shield (Faithful)
At the start of each night, there is a 50% chance a random, active Faithful will be granted a Divine Shield. This player is notified privately. A shield protects them from being murdered and from losing points to blackmail for that one night.
🔪
Murder (Traitor)
The Traitors' primary action. They choose one Faithful to eliminate. If the target is not shielded, they are removed from the game, and their points are transferred to the Traitor team's pool.
👤
Recruit (Traitor)
Available when 2 or more Traitors are active. They can forgo a murder and instead secretly offer a Faithful the chance to become a Traitor.
🤫
Blackmail (Traitor)
Available only when 1 Traitor remains. The final Traitor can give a Faithful an ultimatum: join the Traitors, or stay Faithful and lose 100 points (unless shielded).
How to Win
By Elimination: A team wins if all members of the opposing team have been eliminated (banished or murdered).
By Points: A team wins if the opposing team's total score drops to 0 or below.
The Final Two: If the game comes down to two players:
If one is a Traitor and one is a Faithful, the **Traitors win** immediately.
If both are from the same team, the team with the **highest point total wins**.
By Admin Decision: If an admin uses /endgame, the team with the higher point total wins.
The Point System
Both teams start with a shared pool of 1000 points, divided equally among team members. The flow of these points is critical to victory.
Points are Gained When...
Faithfuls: Your team votes to banish a Traitor. The banished Traitor's points are seized and distributed among all active Faithfuls.
Traitors: Your team murders a Faithful. The victim's points are transferred to the active Traitors.
Traitors: Your team votes to banish a Faithful. The victim's points are transferred to the active Traitors.
Traitors: A Faithful declines a Blackmail offer, transferring 100 points to the last Traitor.
Points are Lost When...
A member of your team is banished or murdered. Their points are transferred to the opposing team.
A Traitor successfully blackmails one of your Faithful teammates, costing them 100 points (unless they are shielded).
Game Commands Reference
A quick reference for all game commands. Admin commands can be used by the player who started the game or any chat administrator.
/startgame(Admin)
Creates a new game lobby for players to join.
/join(Player)
Allows a player to join an open game lobby.
/leave(Player)
Allows a player to leave the lobby or an active game.
/begin(Admin)
Starts the game, assigns roles, and begins Night 1.
/startday(Admin)
Manually starts the Day Discussion phase, overriding the timer.
/startvote(Admin)
Manually starts the Banishment Vote, overriding the discussion timer.
/endvote(Admin)
Forces the voting round to end and tallies the current votes, even if not all players have voted.
/startnight(Admin)
Manually starts the Night Phase, overriding the transition timer.
/remove @Player(Admin)
Forcibly removes a player by mentioning them. Their role is revealed and points are transferred.
/endgame(Admin)
Immediately ends the game and declares a winner based on the current team point totals.